AoeStats
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Black Forest

511349405Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 57m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1308
+14
🇩🇪 Gurjaras · Germany
1294
+15
🇩🇪 Franks · Germany
1263
+16
vs
🇩🇪 Danes · Germany
1280
-16
🇩🇪 Ethiopians · Germany
1261
-15
🇩🇪 Portuguese · Germany
1242
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,744 12:38 17:26 33:20 ⛏ Fast Castle
43 2,471 10:07 14:52 35:02 ⛏ Fast Castle
42 2,426 11:02 18:20 31:21 ⛏ Fish Boom FC
26 1,465 10:41 16:23 41:09 ⛏ Fish Boom FC
19 1,109 10:10 14:05 36:30 ⛏ Fast Castle
18 1,044 11:24 15:38 37:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,295 39,425 19,965 3,355 87,040 90,054
42,565 19,193 19,065 3,845 84,668 93,026
27,580 17,521 19,105 5,620 69,826 89,268
28,420 18,890 16,355 2,960 66,625 70,923
23,805 12,625 15,420 2,150 54,000 71,872
10,885 12,868 3,905 1,220 28,878 32,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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