AoeStats
← Faranight78000

Black Forest

514618429Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 76m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1073
+14
🇮🇪 Portuguese · Ireland
1068
+14
vs
🇫🇷 Celts · France
1085
-16
🇫🇷 Slavs · France
976
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 3,779 13:30 18:56 58:48 ⛏ Fast Castle
42 3,197 13:49 18:35 34:52 ⛏ Fast Castle
31 2,373 13:34 19:03 34:55 ⛏ Fast Castle
19 1,466 12:05 18:32 40:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,065 44,514 21,335 2,450 111,364 117,820
37,070 35,956 26,375 7,350 106,751 123,749
23,660 30,780 20,920 4,675 80,035 81,208
38,900 18,487 16,035 1,500 74,922 76,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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