AoeStats
← Faranight78000

Arena

507993422Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 65m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
992
+15
🇩🇪 Franks · Germany
970
+16
🇫🇷 Celts · France
984
-16
🇫🇷 Slavs · France
966
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,080 10:12 20:01 44:06 ⛏ Fast Castle
45 2,942 11:29 15:41 34:50 ⛏ Fast Castle
36 2,381 12:23 17:30 34:53 ⛏ Fast Castle
24 1,589 10:32 16:09 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,925 32,530 22,605 2,800 76,860 114,702
24,680 24,805 5,780 4,340 59,605 63,293
24,785 10,210 21,500 1,060 57,555 65,287
20,930 23,560 7,480 4,880 56,850 58,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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