AoeStats
← Faranight78000

Hill Fort

504781947Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 39m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
1013
+15
🇫🇷 Slavs · France
972
+18
🇫🇷 Saracens · France
1018
-17
🇺🇸 Britons · United States
982
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,341 12:05 23:35 — ⚔ Archer Rush
28 1,082 13:30 17:48 — ⛏ Fast Castle
20 793 11:41 16:28 35:48 ⛏ Fast Castle
18 725 12:05 20:40 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,780 8,435 5,695 1,765 32,675 35,775
13,970 11,052 4,745 2,150 31,917 35,643
11,540 10,561 3,325 1,050 26,476 28,411
9,485 9,945 4,355 400 24,185 28,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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