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African Clearing

512851002Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 64m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1564
+16
🇨🇳 Persians · China
1533
+18
🇨🇳 Jurchens · China
1510
+19
🇹🇼 Mongols · Taiwan
1398
+23
vs
🇨🇳 Japanese · China
1636
-22
🇺🇸 Spanish · United States
1603
-20
🇨🇳 Varangians · China
1589
-20
🇨🇳 Magyars · China
1440
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 3,727 12:50 17:11 35:11 ⛏ Fast Castle
49 3,177 13:57 18:37 42:36 ⛏ Fast Castle
47 3,031 13:27 17:55 45:28 ⛏ Fast Castle
42 2,739 12:49 16:29 34:35 ⛏ Fish Boom FC
40 2,587 13:48 19:28 36:49 ⛏ Fish Boom FC
38 2,460 12:59 24:47 40:57 ⚔ Scouts into Towers
35 2,263 13:36 17:36 38:58 ⛏ Fish Boom FC
29 1,879 14:19 20:20 48:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,650 17,696 35,085 3,990 98,421 109,239
42,170 21,595 19,950 4,175 87,890 91,207
36,595 18,440 18,490 4,465 77,990 93,388
34,910 22,985 12,560 5,805 76,260 80,400
41,760 18,531 12,660 2,550 75,501 79,952
22,740 26,666 16,990 3,100 69,496 73,620
29,035 19,403 11,825 2,690 62,953 68,353
18,315 20,879 7,610 3,485 50,289 52,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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