AoeStats
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Arena

511740139Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 56m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1747
+14
🇳🇱 Malay · Netherlands
1688
+16
🇿🇦 Hindustanis · South Africa
1624
+19
🇨🇳 Khitans · China
1621
+19
vs
🇨🇳 Mongols · China
1827
-22
🇨🇳 Cumans · China
1678
-16
🇨🇳 Turks · China
1668
-16
🇨🇳 Japanese · China
1608
-31
Player eAPM Actions Feudal Castle Imperial Opening
80 4,493 8:44 20:01 24:16 ◆ FC into Fast Imp
64 3,587 9:31 13:40 28:02 ⛏ Fast Castle
58 3,278 11:04 14:52 29:42 ⛏ Fast Castle
47 2,641 10:50 14:25 20:16 ◆ FC into Fast Imp
41 2,322 9:44 13:42 31:57 ⛏ Fast Castle
36 2,044 10:35 13:14 25:40 ⛏ Fast Castle
36 2,045 11:18 15:08 28:24 ⛏ Fast Castle
28 1,567 10:26 15:05 46:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,900 16,855 31,065 1,690 118,510 125,851
55,090 31,472 20,875 7,965 115,402 124,191
62,590 18,670 27,105 4,300 112,665 119,757
65,505 14,439 28,275 100 108,319 109,545
33,610 26,750 18,225 2,650 81,235 81,782
34,300 24,425 17,675 2,800 79,200 84,100
16,210 15,130 14,800 3,220 49,360 50,250
16,420 16,595 2,740 1,870 37,625 38,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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