AoeStats
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African Clearing

511678845Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 46m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1606
+17
🇦🇷 Mapuche · Argentina
1598
+17
🇦🇷 Vietnamese · Argentina
1575
+18
vs
🇺🇸 Hindustanis · United States
1747
-22
🇨🇳 Goths · China
1593
-16
🇺🇸 Huns · United States
1529
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,296 14:34 18:08 36:13 ⛏ Fast Castle
39 1,828 14:21 19:31 — ⛏ Fast Castle
39 1,809 13:34 19:25 38:36 ⛏ Fast Castle
38 1,762 12:22 17:14 — ⛏ Fast Castle
30 1,377 14:09 17:56 36:24 ⛏ Fish Boom FC
27 1,251 12:28 18:27 45:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,595 16,906 13,985 2,500 57,986 58,752
22,605 15,288 5,870 1,190 44,953 48,506
14,025 16,729 10,130 2,800 43,684 50,109
12,765 14,721 7,980 1,235 36,701 38,378
14,520 10,683 4,070 3,200 32,473 33,337
9,275 8,166 2,485 1,710 21,636 24,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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