AoeStats
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African Clearing

513335755Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 69m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1215
+17
🇲🇽 Khmer · Mexico
1171
+19
🇲🇽 Japanese · Mexico
1111
+21
🇲🇽 Mapuche · Mexico
1097
+22
vs
🇺🇾 Varangians · Uruguay
1269
-21
🇵🇪 Vietnamese · Peru
1240
-20
🇳🇮 Burgundians · Nicaragua
1206
-19
🇳🇮 Goths · Nicaragua
1200
-19
Player eAPM Actions Feudal Castle Imperial Opening
46 3,194 11:55 30:02 46:32 ⚔ Archer Rush
41 2,877 14:09 28:57 40:33 ⚔ Towers into Scouts
37 2,601 13:32 18:31 41:26 ⛏ Fast Castle
28 1,977 13:48 17:47 40:00 ⛏ Fast Castle
28 1,953 14:23 20:30 44:22 ⛏ Fast Castle
25 1,710 12:57 18:18 38:31 ⛏ Fast Castle
24 1,672 13:01 18:54 51:09 ⛏ Fast Castle
22 1,533 14:39 19:45 49:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,755 27,505 24,515 3,865 85,640 88,277
38,855 18,600 15,615 4,225 77,295 86,341
31,330 19,099 18,325 5,480 74,234 88,883
31,720 14,955 18,240 3,940 68,855 73,762
22,345 22,904 17,755 1,730 64,734 82,717
24,540 19,528 8,350 2,360 54,778 67,975
27,715 12,100 13,485 1,050 54,350 69,311
14,360 16,731 8,645 2,450 42,186 46,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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