AoeStats
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Arena

511498846Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 54m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Lithuanians · Bangladesh
1146
+16
🇨🇳 Mongols · China
1122
+17
🇨🇳 Teutons · China
1092
+19
🇨🇳 Huns · China
1057
+20
vs
🇧🇪 Turks · Belgium
1267
-22
🇵🇱 Poles · Poland
1201
-20
🇯🇵 Danes · Japan
1095
-16
🇩🇪 Persians · Germany
1048
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,138 10:53 15:02 36:24 ⛏ Fast Castle
38 2,062 9:55 15:23 33:54 ⛏ Fast Castle
27 1,445 10:40 16:12 31:17 ⛏ Fast Castle
26 1,382 10:37 14:35 27:17 ⛏ Fast Castle
24 1,298 10:53 14:48 31:18 ⛏ Fast Castle
24 1,289 9:13 17:10 40:16 ⛏ Fast Castle
21 1,127 11:38 16:35 29:47 ⛏ Fast Castle
20 1,064 11:21 16:12 20:14 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
29,290 32,850 23,925 2,440 88,505 96,519
34,880 17,430 27,735 1,930 81,975 91,499
39,600 14,967 25,615 950 81,132 98,947
37,640 12,685 19,125 4,200 73,650 78,852
32,660 18,185 16,090 4,850 71,785 85,686
30,910 17,970 11,325 1,500 61,705 70,492
21,135 19,118 9,220 3,230 52,703 56,900
19,960 10,920 14,775 0 45,655 50,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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