AoeStats
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Baltic

511306016Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 49m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
1118
+15
🇪🇸 Varangians · Spain
1101
+16
vs
🇵🇱 Romans · Poland
1221
-20
🇵🇱 Saxons · Poland
989
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,480 10:25 19:10 —
47 2,337 10:41 24:58 — ⚔ Scouts into Archers
37 1,819 10:04 24:53 44:37 ⚔ Towers FC
16 789 11:59 28:37 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,635 8,894 5,425 4,230 36,184 40,448
11,475 11,917 6,175 2,205 31,772 35,469
11,665 8,737 3,170 2,140 25,712 27,365
10,650 8,785 4,385 1,480 25,300 28,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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