AoeStats
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Nomad

511604166Analyzed
3v3 RM · 9d ago on Oct 5, 2026· 42m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Italians · Sweden
1156
+14
🇮🇳 Goths · India
1084
+17
🇩🇪 Franks · Germany
1073
+17
vs
🇧🇷 Franks · Brazil
1102
-16
🇹🇷 Huns · Türkiye
1097
-16
🇺🇸 Saracens · United States
1093
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,720 12:12 16:32 38:51 ⛏ Fish Boom FC into Galleys
28 1,180 13:57 18:39 — ⛏ Fish Boom FC
24 1,023 13:37 20:31 36:21 ⛏ Fish Boom FC
24 1,002 15:19 27:34 — ⚔ Fish Boom into Fire Galleys into Scouts
15 637 14:48 27:02 — ⚔ Archer Rush
15 642 13:40 18:24 37:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,830 12,293 7,330 3,795 35,248 36,641
15,650 9,440 5,380 1,050 31,520 36,190
12,670 9,190 7,080 2,250 31,190 33,455
12,550 9,141 4,350 1,635 27,676 28,411
11,540 7,038 5,550 1,825 25,953 29,434
8,260 5,801 1,165 1,175 16,401 17,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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