AoeStats
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Arena

507661817Analyzed
3v3 RM · 1mo ago on Sep 19, 2026· 56m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1416
+11
🇮🇳 Britons · India
1302
+16
🇮🇳 Slavs · India
1200
+19
vs
🇺🇸 Wei · United States
1310
-16
🇩🇪 Aztecs · Germany
1306
-16
🇺🇸 Poles · United States
1264
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,004 10:24 14:34 29:10 ⛏ Fast Castle
35 1,988 10:36 14:32 29:53 ⛏ Fast Castle
34 1,941 9:39 13:17 27:56 ⛏ Fast Castle
34 1,910 10:44 14:57 30:31 ⛏ Fast Castle
28 1,573 10:32 14:40 26:04 ⛏ Fast Castle
24 1,379 11:09 16:16 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,905 18,550 4,495 1,600 106,550 119,239
49,645 20,295 21,015 6,800 97,755 115,049
39,555 38,815 14,815 1,500 94,685 101,804
27,380 34,135 14,785 3,000 79,300 86,088
24,785 30,895 18,325 4,960 78,965 99,848
24,180 28,405 21,260 4,905 78,750 108,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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