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514136358Analyzed
4v4 RM · 2d ago on Oct 16, 2026· 40m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1442
+16
🇫🇷 Khmer · France
1435
+16
🇺🇸 Bulgarians · United States
1424
+17
🇺🇸 Berbers · United States
1424
+17
vs
🇦🇹 Teutons · Austria
1532
-19
🇺🇸 Burmese · United States
1523
-20
🇳🇿 Bengalis · New Zealand
1394
-15
🇩🇪 Slavs · Germany
1332
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 2,556 9:29 13:23 32:09 ⛏ Fast Castle
46 1,873 12:37 16:33 34:38 ⛏ Fast Castle
46 1,874 8:50 19:39 — ⛏ Fast Castle
38 1,531 8:57 24:58 37:05
36 1,477 11:22 15:33 36:19 ⛏ Fast Castle
29 1,190 10:52 17:25 — ⛏ Fast Castle
28 1,151 10:10 18:33 32:45 ⛏ Fast Castle
22 874 9:19 20:02 27:32 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
23,330 12,078 11,510 2,155 49,073 51,287
21,315 20,900 4,635 750 47,600 50,991
18,790 10,205 8,770 3,725 41,490 43,123
19,970 9,440 4,875 1,115 35,400 35,856
12,540 13,460 7,845 1,050 34,895 37,835
14,005 10,210 6,215 2,495 32,925 37,246
13,485 11,985 3,985 1,920 31,375 31,957
11,005 5,670 2,910 1,465 21,050 22,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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