AoeStats
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MegaRandom

510071677Analyzed
4v4 RM · 17d ago on Sep 29, 2026· 30m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1072
+9
🇦🇺 Mongols · Australia
1027
+11
🇫🇷 Italians · France
995
+12
🇮🇳 Franks · India
977
+13
vs
🇬🇧 Lithuanians · United Kingdom
955
-13
🇯🇴 Britons · Jordan
942
-34
🇬🇧 Byzantines · United Kingdom
911
-11
🇬🇧 Byzantines · United Kingdom
848
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 1,222 11:33 18:59 — ⛏ Fast Castle
37 1,141 11:14 24:34 — ⚔ Scout Rush
31 955 10:50 21:23 — ⚔ Archer Rush
30 915 14:20 18:14 — ⛏ Fast Castle
29 880 11:00 22:40 — ⚔ Scout Rush
22 659 12:02 — —
12 353 13:10 21:29 —
8 253 12:06 18:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,860 5,330 635 2,150 14,975 17,935
8,345 4,998 1,270 300 14,913 16,340
7,100 5,256 1,525 975 14,856 15,947
5,300 5,753 2,570 750 14,373 17,027
6,565 3,626 1,810 100 12,101 13,235
3,895 2,945 695 850 8,385 8,973
4,665 3,085 200 250 8,200 9,270
2,870 2,590 140 100 5,700 7,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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