AoeStats
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Oasis

510069719Analyzed
4v4 RM · 14d ago on Sep 29, 2026· 20m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Koreans · India
1138
+12
🇨🇳 Magyars · China
1121
+13
🇹🇼 Ethiopians · Taiwan
1104
+14
🇨🇳 Varangians · China
1021
+16
vs
🇩🇿 Magyars · Algeria
1106
-16
🇦🇺 Mongols · Australia
1040
-13
🇧🇷 Saracens · Brazil
1031
-13
🇨🇿 Huns · Czechia
1029
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 879 9:31 — — ⚔ Archer Rush
38 761 9:56 — — ⚔ Scout Rush
36 731 8:40 — — ⚔ Scout Rush
35 702 11:11 16:08 — ⛏ Fast Castle
33 677 10:24 19:48 —
29 581 9:21 — — ⚔ Archer Rush
18 356 11:14 16:01 — ⛏ Fast Castle
14 285 10:45 18:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,575 2,892 760 295 7,522 7,532
2,950 2,562 1,720 0 7,232 7,981
3,940 2,783 300 0 7,023 7,485
3,965 2,779 50 45 6,839 7,804
3,775 2,663 200 200 6,838 7,753
3,505 2,558 490 0 6,553 6,665
2,980 2,827 455 155 6,417 6,915
2,755 1,369 250 0 4,374 4,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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