AoeStats
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Arena

508451925Analyzed
4v4 RM · 28d ago on Sep 22, 2026· 56m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
875
+17
🇹🇷 Vietnamese · Türkiye
850
+18
🇮🇳 Persians · India
850
+18
🇨🇳 Mongols · China
791
+20
vs
🇭🇰 Khitans · Hong Kong SAR China
1058
-25
🇭🇰 Wei · Hong Kong SAR China
1042
-25
🇭🇰 Celts · Hong Kong SAR China
744
-12
🇭🇰 Khmer · Hong Kong SAR China
715
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 2,057 10:50 15:25 36:23 ⛏ Fast Castle
30 1,702 10:33 18:31 31:53 ⛏ Fast Castle
30 1,693 10:26 14:28 29:53 ⛏ Fast Castle
29 1,673 10:45 16:10 32:33 ⛏ Fast Castle
26 1,462 11:11 19:20 33:16 ⛏ Fast Castle
24 1,337 10:59 17:18 31:56 ⛏ Fast Castle
14 798 11:56 17:23 36:29 ⛏ Fast Castle
14 780 11:10 15:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,390 35,600 17,760 3,750 101,500 103,992
61,160 20,065 10,330 3,100 94,655 102,980
34,830 34,255 16,625 4,200 89,910 99,756
34,535 13,490 17,795 5,400 71,220 84,414
27,425 20,660 17,555 2,225 67,865 73,942
26,405 14,120 12,785 1,500 54,810 64,168
11,175 15,220 12,200 2,900 41,495 59,748
20,320 7,890 9,460 1,700 39,370 46,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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