AoeStats
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Arena

512109396Analyzed
4v4 RM · 29d ago on Oct 8, 2026· 51m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1041
+9
🇦🇷 Wu · Argentina
1002
+10
🇦🇷 Turks · Argentina
759
+20
🇦🇷 Teutons · Argentina
743
+20
vs
🇺🇸 Sicilians · United States
886
-19
🇲🇽 Georgians · Mexico
864
-15
🇺🇸 Britons · United States
846
-14
🇺🇸 Japanese · United States
832
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,713 10:56 18:09 34:10 ⛏ Fast Castle
31 1,575 13:05 19:26 28:13 ⛏ Fast Castle
24 1,247 11:18 20:17 28:01 ⛏ Fast Castle
21 1,103 11:01 19:47 36:15 ⛏ Fast Castle
21 1,105 10:01 17:16 28:54 ⛏ Fast Castle
19 957 11:32 16:34 34:59 ⛏ Fast Castle
17 886 11:58 17:47 32:43 ⛏ Fast Castle
12 626 12:27 16:50 33:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,725 13,220 17,960 5,280 82,185 91,052
21,870 16,345 12,840 1,600 52,655 54,732
21,520 18,775 7,510 4,695 52,500 59,993
15,105 14,870 11,500 1,050 42,525 49,811
17,765 17,350 4,535 1,600 41,250 48,683
14,335 12,031 10,375 1,565 38,306 41,166
13,120 13,340 7,175 2,200 35,835 48,819
12,420 9,035 3,935 2,025 27,415 29,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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