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African Clearing

511649211Analyzed
4v4 RM · 8d ago on Oct 6, 2026· 40m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Georgians · Canada
874
+13
🇺🇸 Bohemians · United States
816
+16
🇨🇱 Franks · Chile
787
+17
🇵🇪 Lithuanians · Peru
762
+18
vs
🇲🇽 Saracens · Mexico
974
-21
🇺🇸 Hindustanis · United States
846
-18
🇺🇸 Mongols · United States
802
-16
🇺🇸 Ethiopians · United States
620
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 1,257 14:06 25:31 — ⚔ Scout Rush
28 1,124 18:56 26:03 — ⚔ Skirmisher Rush
20 814 14:37 22:20 35:45 ⛏ Fast Castle
19 761 19:26 — — ⚔ Skirms into Scouts
19 752 15:58 23:47 — ⚔ Scout Rush
14 563 16:33 22:09 — ⛏ Fast Castle
12 491 18:31 32:47 — ⚔ Archer Rush
9 366 16:25 25:00 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,790 8,260 3,875 950 22,875 26,049
9,290 6,448 3,030 990 19,758 22,235
6,755 6,787 1,815 1,925 17,282 20,064
9,100 4,972 1,395 1,740 17,207 22,558
8,820 4,850 3,100 305 17,075 20,073
6,045 6,580 1,425 685 14,735 18,501
5,900 5,406 950 390 12,646 13,837
3,570 3,186 200 100 7,056 7,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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