AoeStats
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Arena

511779397Analyzed
3v3 RM · 9d ago on Oct 6, 2026· 53m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1288
+13
🇹🇼 Bohemians · Taiwan
1253
+14
🇹🇼 Byzantines · Taiwan
1247
+14
vs
🇬🇧 Danes · United Kingdom
1229
-14
🇬🇧 Portuguese · United Kingdom
1228
-14
🇬🇧 Franks · United Kingdom
1201
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,983 10:54 14:49 28:14 ⛏ Fast Castle
36 1,914 9:55 14:08 30:10 ⛏ Fast Castle
33 1,768 11:01 15:13 29:54 ⛏ Fast Castle
33 1,777 10:12 15:11 29:07 ⛏ Fast Castle
28 1,494 11:07 15:17 29:11 ⛏ Fast Castle
23 1,226 10:53 14:43 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,000 29,450 24,025 2,370 97,845 102,031
41,200 20,630 20,890 3,450 86,170 94,831
33,360 24,265 15,380 2,150 75,155 81,309
31,605 25,980 11,090 3,900 72,575 86,317
26,260 17,604 11,590 2,350 57,804 58,541
19,905 15,320 10,360 1,240 46,825 54,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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