AoeStats
← MezcalChief

Arena

511141485Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 63m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
920
+15
🇹🇷 Danes · Türkiye
888
+16
🇹🇷 Inca · Türkiye
884
+17
🇹🇷 Britons · Türkiye
797
+20
vs
🇲🇽 Bohemians · Mexico
937
-19
🇲🇽 Persians · Mexico
935
-19
🇲🇽 Magyars · Mexico
881
-16
🇸🇪 Burgundians · Sweden
827
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,882 11:40 16:36 22:41 ◆ FC into Fast Imp
28 1,802 12:01 17:51 30:56 ⚔ FC into Skirms
24 1,522 9:56 15:15 35:32 ⛏ Fast Castle
23 1,437 12:52 26:51 46:23 ⚔ Skirms into Champis
20 1,281 10:50 17:37 39:25 ⛏ Fast Castle
20 1,274 11:11 18:59 32:39 ⛏ Fast Castle
14 895 11:50 20:15 32:48 ⚔ FC into Skirms
12 751 13:59 26:43 47:37 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,760 35,205 26,455 2,900 107,320 118,984
39,815 33,305 22,985 6,095 102,200 107,775
34,070 22,215 16,560 3,700 76,545 87,099
27,935 23,940 10,595 2,750 65,220 66,572
28,980 11,110 18,770 6,250 65,110 70,775
23,815 16,470 21,360 1,730 63,375 70,425
21,020 25,980 5,585 1,585 54,170 57,807
13,855 20,515 15,590 3,060 53,020 55,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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