AoeStats
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Arena

511686078Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 106m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
574
+15
🇺🇸 Romans · United States
532
+16
vs
🇲🇽 Franks · Mexico
739
-23
🇲🇽 Hindustanis · Mexico
342
-8
Player eAPM Actions Feudal Castle Imperial Opening
21 2,271 11:48 16:17 38:33 ⛏ Fast Castle
12 1,310 11:59 22:22 37:52 ⚔ FC into Scouts
12 1,327 11:24 20:23 35:28 ⛏ Fast Castle
9 907 15:30 23:42 67:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,285 51,565 27,105 5,340 140,295 142,790
33,405 27,930 24,870 5,285 91,490 192,604
37,915 26,200 21,535 2,150 87,800 93,445
24,010 19,645 15,180 4,685 63,520 192,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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