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Black Forest

508537635Analyzed
3v3 RM · 27d ago on Sep 22, 2026· 70m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
975
+13
🇦🇷 Khitans · Argentina
971
+13
🇦🇷 Britons · Argentina
690
+23
vs
🇺🇸 Italians · United States
935
-18
🇺🇸 Saxons · United States
908
-17
🇺🇸 Inca · United States
826
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 3,382 12:28 16:01 30:01 ⛏ Fish Boom FC
36 2,549 13:34 18:31 36:34 ⛏ Fast Castle
32 2,270 10:46 19:52 35:47 ⛏ Fast Castle
27 1,932 11:30 20:07 36:11 ⛏ Fast Castle
18 1,276 12:01 16:38 36:32 ⛏ Fast Castle
10 707 12:51 24:29 37:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,475 32,520 31,100 3,380 137,475 146,539
46,980 20,776 34,345 2,400 104,501 133,303
35,720 37,476 20,195 3,970 97,361 113,887
34,415 33,862 18,885 5,405 92,567 115,602
27,735 30,400 25,750 1,875 85,760 116,823
23,025 16,366 10,250 1,915 51,556 67,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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