AoeStats
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Arena

516395857Analyzed
4v4 RM · 12d ago on Oct 25, 2026· 37m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1218
+13
🇧🇷 Portuguese · Brazil
1180
+15
🇧🇷 Cumans · Brazil
1175
+15
🇧🇷 Spanish · Brazil
1146
+16
vs
🇧🇷 Japanese · Brazil
1324
-21
🇧🇷 Tatars · Brazil
1184
-16
🇧🇷 Persians · Brazil
1083
-12
🇧🇷 Khmer · Brazil
1031
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 1,577 11:06 14:43 — ⛏ Fast Castle
37 1,375 9:53 20:25 34:31 ⚔ Archer Rush
35 1,290 11:16 14:45 30:18 ⛏ Fast Castle
33 1,214 10:27 14:36 — ⛏ Fast Castle
32 1,184 9:45 14:40 — ⛏ Fast Castle
23 840 11:13 15:39 35:03 ⛏ Fast Castle
18 669 9:50 25:16 29:40 ◆ FC into Fast Imp
17 627 9:29 18:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,065 13,085 6,105 350 32,605 34,592
15,020 11,145 4,870 200 31,235 35,973
12,315 8,350 4,600 1,500 26,765 33,030
13,090 8,550 3,420 850 25,910 28,853
8,975 9,850 2,810 850 22,485 27,155
9,825 6,355 3,780 2,250 22,210 23,620
7,245 5,343 830 1,255 14,673 14,999
4,995 3,860 430 905 10,190 11,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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