AoeStats
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Arena

516143564Analyzed
4v4 RM · 13d ago on Oct 25, 2026· 43m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1094
+15
🇹🇷 Mongols · Türkiye
1039
+17
🇹🇷 Poles · Türkiye
1019
+18
🇹🇷 Inca · Türkiye
1001
+18
vs
🇺🇸 Cumans · United States
1093
-18
🇵🇪 Inca · Peru
1056
-17
🇵🇪 Slavs · Peru
1050
-17
🇧🇷 Khmer · Brazil
1047
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,651 9:41 24:41 39:01
34 1,499 11:45 16:00 28:22 ⛏ Fast Castle
29 1,279 10:25 15:35 35:53 ⛏ Fast Castle
29 1,294 10:31 14:14 29:10 ⛏ Fast Castle
29 1,267 9:52 13:32 27:59 ⛏ Fast Castle
27 1,174 10:23 14:29 28:06 ⛏ Fast Castle
26 1,149 11:39 17:40 34:02 ⛏ Fast Castle
24 1,057 10:50 15:21 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,635 25,780 9,575 3,650 62,640 68,343
25,835 11,525 15,105 5,600 58,065 65,088
24,050 10,790 18,220 3,450 56,510 70,875
26,015 17,435 6,280 950 50,680 55,404
18,975 12,025 8,045 1,605 40,650 45,892
19,690 14,713 3,670 2,245 40,318 45,287
14,425 10,359 3,660 2,815 31,259 34,841
15,860 7,700 3,840 2,470 29,870 31,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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