AoeStats
← TmZ_Prodigio

Nomad

516135544Analyzed
4v4 RM · 13d ago on Oct 25, 2026· 64m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
1294
+17
🇨🇳 Bengalis · China
1294
+17
🇦🇷 Jurchens · Argentina
1278
+17
🇵🇪 Spanish · Peru
1271
+18
vs
🇧🇷 Vietnamese · Brazil
1426
-22
🇧🇷 Saracens · Brazil
1415
-21
🇧🇷 Celts · Brazil
1332
-18
🇧🇷 Varangians · Brazil
1055
-8
Player eAPM Actions Feudal Castle Imperial Opening
52 3,386 14:38 18:30 37:57 ⛏ Fast Castle
49 3,196 14:06 25:58 44:36 ⚔ Fish Boom into Fire Galleys into Archers
45 2,895 14:31 19:11 40:53 ⛏ Fish Boom FC
35 2,283 13:26 22:39 41:19 ⛏ Fish Boom into Fire Galleys FC
30 1,911 14:47 19:53 — ⛏ Fish Boom FC
27 1,766 14:51 19:59 41:18 ⛏ Fish Boom FC
24 1,548 12:27 22:44 37:49 ⛏ Fish Boom into Fire Galleys FC
18 1,181 13:28 22:02 58:52 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,645 32,146 19,780 5,600 81,171 87,464
18,250 29,756 18,700 7,800 74,506 86,488
25,900 22,281 14,420 4,200 66,801 107,183
20,120 23,090 14,800 3,485 61,495 66,289
24,115 20,255 11,570 3,000 58,940 76,723
15,960 24,875 13,550 3,360 57,745 63,332
29,925 14,030 8,875 1,125 53,955 59,233
9,000 11,531 4,930 1,700 27,161 29,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.