AoeStats
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Arena

516126195Analyzed
4v4 RM · 13d ago on Oct 25, 2026· 62m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Slavs · Brazil
1324
+8
🇳🇿 Franks · New Zealand
1114
+15
🇫🇷 Huns · France
1036
+18
🇧🇷 Varangians · Brazil
1036
+19
vs
🇲🇽 Koreans · Mexico
1121
-16
🇨🇦 Teutons · Canada
1104
-15
🇨🇳 Huns · China
1097
-15
🇺🇸 Mongols · United States
1083
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,239 11:26 16:00 35:33 ⛏ Fast Castle
34 2,147 10:25 14:29 28:11 ⛏ Fast Castle
30 1,874 11:01 15:30 29:41 ⛏ Fast Castle
28 1,740 11:12 15:23 30:01 ⛏ Fast Castle
28 1,761 9:49 15:55 39:32 ⛏ Fast Castle
27 1,697 8:49 14:56 30:57 ⛏ Fast Castle
24 1,512 11:24 16:20 32:07 ⛏ Fast Castle
19 1,158 10:44 14:50 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,115 46,511 29,355 6,180 119,161 130,402
54,555 31,755 20,440 1,500 108,250 117,107
31,175 48,910 25,275 2,530 107,890 114,867
48,545 21,155 21,845 4,305 95,850 100,258
40,725 38,530 13,545 3,045 95,845 99,451
32,155 14,880 17,470 5,260 69,765 96,810
23,025 20,255 13,950 3,120 60,350 63,031
21,545 15,735 16,215 1,055 54,550 57,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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