AoeStats
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Arena

515877236Analyzed
4v4 RM · 14d ago on Oct 24, 2026· 46m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1324
+15
🇺🇸 Bohemians · United States
1294
+16
🇧🇷 Italians · Brazil
1265
+17
🇹🇼 Hindustanis · Taiwan
1219
+19
vs
🇧🇷 Franks · Brazil
1437
-21
🇧🇷 Khmer · Brazil
1373
-20
🇧🇷 Saracens · Brazil
1366
-20
🇧🇷 Varangians · Brazil
997
-6
Player eAPM Actions Feudal Castle Imperial Opening
49 2,298 9:42 13:49 29:12 ⛏ Fast Castle
47 2,201 10:59 15:00 33:39 ⛏ Fast Castle
46 2,139 9:54 14:04 30:44 ⛏ Fast Castle
33 1,561 10:30 14:32 31:26 ⛏ Fast Castle
30 1,421 11:20 15:17 41:11 ⚔ FC into Scouts
30 1,407 10:33 14:22 31:23 ⛏ Fast Castle
24 1,105 9:46 13:30 40:40 ⛏ Fast Castle
22 1,043 11:12 15:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,660 17,320 20,045 7,650 82,675 89,035
29,690 21,525 17,995 3,250 72,460 79,647
20,980 19,880 16,050 3,550 60,460 78,846
16,270 17,529 14,040 3,150 50,989 53,952
11,520 16,130 15,005 915 43,570 44,816
18,705 7,895 11,445 1,530 39,575 40,782
12,435 17,496 5,420 1,770 37,121 38,450
8,825 8,068 385 1,305 18,583 19,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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