AoeStats
← TmZ_Prodigio

Nomad

515849669Analyzed
4v4 RM · 13d ago on Oct 24, 2026· 39m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Vietnamese · Bolivia
1354
+12
🇨🇦 Spanish · Canada
1287
+14
🇨🇴 Mongols · Colombia
1251
+16
🇹🇼 Bulgarians · Taiwan
1234
+16
vs
🇧🇷 Danes · Brazil
1385
-19
🇧🇷 Vietnamese · Brazil
1327
-17
🇧🇷 Georgians · Brazil
1277
-16
🇧🇷 Varangians · Brazil
1003
-6
Player eAPM Actions Feudal Castle Imperial Opening
52 2,046 12:09 24:58 34:15 ⚔ Fish Boom into M@A
44 1,734 14:57 18:38 36:03 ⛏ Fish Boom FC
39 1,514 12:46 17:26 38:19 ⛏ Fish Boom FC
27 1,051 13:48 17:50 32:11 ⛏ Fish Boom into Fire Galleys FC
25 968 14:21 18:24 29:08 ⛏ Fish Boom FC
23 882 14:10 19:10 — ⛏ Fish Boom FC
22 847 14:28 26:06 — ⚔ Fish Boom into Scouts into Skirms
21 816 14:24 19:29 33:33 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,985 15,206 8,920 1,100 49,211 55,161
12,400 14,615 7,375 3,650 38,040 47,004
14,900 9,369 6,130 2,765 33,164 35,911
14,695 8,910 3,525 2,445 29,575 30,697
10,650 7,674 4,360 4,410 27,094 27,209
11,685 6,895 3,700 2,685 24,965 29,516
6,650 6,432 2,350 2,150 17,582 19,012
6,885 6,173 480 805 14,343 15,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.