AoeStats
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Arena

515843976Analyzed
4v4 RM · 13d ago on Oct 24, 2026· 42m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1325
+13
🇺🇾 Persians · Uruguay
1290
+15
🇦🇷 Mongols · Argentina
1279
+15
🇭🇷 Burgundians · Croatia
1271
+15
vs
🇧🇷 Berbers · Brazil
1404
-19
🇧🇷 Bohemians · Brazil
1344
-17
🇧🇷 Britons · Brazil
1293
-16
🇧🇷 Varangians · Brazil
1009
-6
Player eAPM Actions Feudal Castle Imperial Opening
71 3,052 9:36 13:28 29:46 ⛏ Fast Castle
59 2,507 10:05 14:20 32:38 ⛏ Fast Castle
50 2,156 10:58 14:50 42:07 ⛏ Fast Castle
43 1,833 11:03 14:40 33:08 ⛏ Fast Castle
37 1,585 12:22 16:15 28:40 ⛏ Fast Castle
27 1,157 10:14 15:28 39:57 ⛏ Fast Castle
24 1,025 10:22 14:52 30:15 ⛏ Fast Castle
22 945 9:32 14:32 35:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,165 10,580 12,755 4,850 65,350 76,739
22,250 13,945 16,200 2,400 54,795 58,110
23,440 12,730 13,695 1,800 51,665 55,081
16,960 15,405 11,140 2,180 45,685 54,229
16,940 9,645 7,375 1,590 35,550 38,070
11,310 13,640 5,790 2,410 33,150 40,401
10,200 14,530 5,275 1,540 31,545 37,063
14,265 12,850 3,160 1,210 31,485 33,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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