AoeStats
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Pilgrims

515602376Analyzed
4v4 RM · 14d ago on Oct 23, 2026· 44m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1065
+15
🇺🇸 Huns · United States
1056
+15
🇺🇸 Persians · United States
1052
+15
🇺🇸 Japanese · United States
936
+20
vs
🇦🇷 Huns · Argentina
1059
-17
🇦🇷 Mongols · Argentina
1042
-17
🇧🇷 Varangians · Brazil
1025
-16
🇨🇴 Cumans · Colombia
1011
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 3,076 12:34 — — ⚔ Fish Boom into Towers into Scouts
34 1,521 10:06 21:15 34:12 ⚔ Fish Boom into Towers into Fire Galleys
22 958 14:39 19:51 — ⛏ Fish Boom FC
20 908 13:48 18:14 39:52 ⚔ Fish Boom into Towers FC
20 890 12:02 17:29 44:12 ⛏ Fish Boom FC
18 800 11:29 15:11 34:12 ⛏ Fish Boom FC
12 513 10:24 26:35 — ⛏ Fish Boom
7 310 13:01 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,800 12,460 8,570 5,050 46,880 60,466
20,265 14,310 8,280 3,280 46,135 48,973
8,950 9,130 4,510 1,175 23,765 25,531
7,585 10,005 2,825 1,220 21,635 22,140
8,095 7,484 1,595 1,785 18,959 20,717
7,685 7,176 850 1,510 17,221 19,458
10,115 6,067 200 700 17,082 17,740
1,300 1,000 50 100 2,450 2,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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