AoeStats
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Arena

515583045Analyzed
4v4 RM · 12d ago on Oct 23, 2026· 47m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Saxons · Hungary
1049
+13
🇵🇪 Inca · Peru
1031
+13
🇵🇪 Franks · Peru
905
+18
🇵🇪 Huns · Peru
890
+19
vs
🇧🇷 Varangians · Brazil
1058
-19
🇧🇷 Japanese · Brazil
966
-16
🇨🇱 Britons · Chile
962
-16
🇨🇱 Sicilians · Chile
875
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,073 12:39 16:18 31:59 ⛏ Fast Castle
34 1,604 10:44 23:33 43:47 ⚔ Archer Rush
34 1,603 10:53 15:42 32:09 ⛏ Fast Castle
32 1,531 11:32 17:23 31:41 ⛏ Fast Castle
25 1,194 11:23 21:22 30:06 ⛏ Fast Castle
22 1,066 10:38 16:56 30:50 ⛏ Fast Castle
22 1,045 11:30 17:35 36:28 ⛏ Fast Castle
16 781 9:47 19:03 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,970 21,625 7,895 3,585 46,075 74,029
18,430 16,625 5,965 2,870 43,890 54,217
11,225 16,650 8,500 2,800 39,175 51,018
18,375 8,630 8,855 850 36,710 50,768
13,695 11,471 5,585 1,565 32,316 35,297
15,820 6,305 6,390 2,800 31,315 46,293
12,495 9,930 5,310 1,600 29,335 38,510
10,225 8,265 6,930 2,750 28,170 34,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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