AoeStats
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Nomad

508540344Analyzed
2v2 RM · 2mo ago on Sep 22, 2026· 32m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1057
+16
🇺🇸 Byzantines · United States
1055
+17
vs
🇧🇷 Saxons · Brazil
1135
-19
🇧🇷 Persians · Brazil
1000
-43
Player eAPM Actions Feudal Castle Imperial Opening
25 803 19:20 28:20 — ⚔ M@A into Scouts
20 644 15:31 19:45 — ⛏ Fish Boom FC
20 649 14:33 26:06 — ⚔ Fish Boom into M@A into Galleys into Fire Galleys FC
16 524 14:02 19:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,895 9,340 1,255 785 17,275 18,554
4,750 7,760 1,745 225 14,480 15,217
5,545 6,335 695 950 13,525 17,719
6,170 3,471 1,110 325 11,076 10,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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