AoeStats
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African Clearing

506337246Analyzed
4v4 RM · 2mo ago on Sep 13, 2026· 29m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1453
+11
🇦🇷 Vietnamese · Argentina
1381
+14
🇲🇽 Magyars · Mexico
1349
+15
🇳🇮 Koreans · Nicaragua
1219
+21
vs
🇧🇷 Mongols · Brazil
1494
-21
🇧🇷 Italians · Brazil
1444
-20
🇧🇷 Mapuche · Brazil
1263
-12
🇧🇷 Khmer · Brazil
1145
-8
Player eAPM Actions Feudal Castle Imperial Opening
63 1,868 12:21 24:29 — ⚔ Scouts into Towers
43 1,256 12:06 29:19 — ⚔ Scout Rush
41 1,217 13:14 — — ⚔ Archer Rush
35 1,023 11:59 19:58 — ⚔ Scout Rush
32 936 12:52 21:02 — ⚔ Scout Rush
24 704 12:28 — — ⚔ Tower Rush
20 597 13:02 29:10 —
18 525 13:09 20:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,620 6,471 1,865 300 15,256 15,611
7,315 4,418 1,820 200 13,753 13,607
5,930 4,143 1,635 750 12,458 13,216
5,590 3,843 470 450 10,353 10,076
5,105 2,856 300 750 9,011 9,317
4,755 3,621 250 105 8,731 8,306
4,555 2,655 810 600 8,620 9,895
3,160 4,200 860 225 8,445 7,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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