AoeStats
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African Clearing

513336718Analyzed
4v4 RM · 7d ago on Oct 13, 2026· 68m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1323
+12
🇨🇦 Saracens · Canada
1306
+13
🇨🇦 Dravidians · Canada
1300
+13
🇨🇳 Slavs · China
1278
+14
vs
🇦🇺 Teutons · Australia
1296
-16
🇲🇽 Koreans · Mexico
1237
-13
🇲🇽 Italians · Mexico
1213
-12
🇲🇽 Magyars · Mexico
1173
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 4,218 11:52 23:39 66:48 ⚔ Scout Rush
45 3,044 15:40 20:46 38:02 ⛏ Fast Castle
42 2,840 13:29 17:29 31:27 ⛏ Fast Castle
39 2,627 15:21 26:08 47:53 ⚔ Scout Rush
31 2,126 13:50 17:27 35:52 ⛏ Fast Castle
24 1,639 13:49 17:53 45:11 ⛏ Fast Castle
22 1,509 13:25 18:17 43:40 ⛏ Fast Castle
17 1,172 13:24 18:37 50:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,810 24,505 25,935 3,105 102,355 137,733
32,610 38,244 13,910 5,010 89,774 91,355
36,450 21,560 18,740 4,300 81,050 106,175
36,990 12,870 30,210 850 80,920 84,361
34,795 12,640 26,945 4,510 78,890 88,050
28,275 25,695 13,230 3,005 70,205 72,705
18,250 20,970 5,060 2,285 46,565 64,101
13,060 11,544 4,175 2,150 30,929 34,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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