AoeStats
← Boga

Arabia

511457341Analyzed
3v3 RM · 11d ago on Oct 5, 2026· 41m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1395
+13
🇺🇸 Shu · United States
1342
+16
🇺🇸 Franks · United States
1326
+16
vs
🇨🇳 Jurchens · China
1363
-16
🇦🇷 Italians · Argentina
1348
-16
🇦🇺 Vietnamese · Australia
1291
-13
Player eAPM Actions Feudal Castle Imperial Opening
80 3,297 9:03 29:09 — ⚔ Skirms into Archers
64 2,629 8:46 23:12 37:47 ⚔ Archer Rush
50 2,044 8:57 24:45 — ⚔ Archers into Skirms
46 1,881 8:26 27:28 — ⚔ Scout Rush
44 1,819 9:14 25:02 — ⚔ Scout Rush
34 1,412 9:38 25:21 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,250 11,791 7,655 995 31,691 33,429
13,240 6,695 6,020 850 26,805 28,290
11,650 8,254 3,440 1,555 24,899 26,936
9,135 9,732 4,815 1,105 24,787 27,079
7,870 11,676 3,955 1,285 24,786 26,664
9,065 6,240 1,600 385 17,290 18,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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