AoeStats
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Oasis

514337458Analyzed
2v2 RM · 3d ago on Oct 17, 2026· 67m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1071
+12
🇲🇺 Persians · Mauritius
1034
+14
vs
🇷🇴 Wei · Romania
987
-13
🇨🇴 Goths · Colombia
983
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 4,549 10:29 19:33 36:24 ⛏ Fast Castle
42 2,799 10:26 22:53 38:44 ⚔ Archer Rush
22 1,467 11:41 20:03 32:48
10 671 11:04 15:57 37:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,295 33,700 34,115 7,130 106,240 107,009
48,245 22,898 16,415 4,200 91,758 94,987
14,655 23,557 9,085 1,175 48,472 51,241
8,480 7,920 4,245 870 21,515 24,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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