AoeStats
← Kunal

Black Forest

512980342Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 90m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1324
+13
🇵🇪 Koreans · Peru
1308
+13
🇩🇪 Varangians · Germany
1279
+21
🇩🇪 Malay · Germany
1245
+17
vs
🇮🇳 Chinese · India
1303
-16
🇮🇳 Khmer · India
1262
-15
🇮🇳 Hindustanis · India
1237
-14
🇯🇵 Bohemians · Japan
1183
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 4,554 12:28 17:12 30:49 ⛏ Fish Boom FC
48 4,335 13:11 21:31 50:44 ⛏ Fast Castle
43 3,907 12:09 15:49 30:48 ⛏ Fast Castle
41 3,712 10:34 16:32 46:08 ⛏ Fast Castle
39 3,531 11:24 15:00 32:10 ⛏ Fish Boom FC
37 3,326 13:12 17:29 27:09 ⛏ Fish Boom FC
31 2,837 10:57 14:40 29:19 ⛏ Fish Boom FC
30 2,696 13:52 19:57 29:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
80,460 71,085 38,385 5,615 195,545 203,182
70,275 28,760 42,370 6,300 147,705 191,553
44,835 44,170 45,370 2,320 136,695 144,804
48,110 43,767 40,140 4,350 136,367 151,734
55,445 57,773 5,005 1,950 120,173 135,089
57,775 33,870 16,285 950 108,880 119,943
50,205 40,054 14,905 2,400 107,564 112,904
17,400 29,857 12,735 7,060 67,052 78,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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