AoeStats
← 500分地狱使者

Arena

514062575Analyzed
3v3 RM · 4d ago on Oct 16, 2026· 46m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1500
+18
🇨🇳 Slavs · China
1491
+19
🇨🇳 Teutons · China
1441
+21
vs
🇵🇪 Italians · Peru
1646
-24
🇬🇹 Vikings · Guatemala
1554
-19
🇲🇽 Celts · Mexico
1448
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 3,527 10:40 15:10 28:03 ⛏ Fast Castle
46 2,148 10:27 26:13 34:40 ⛏ Fast Castle
40 1,869 10:07 14:07 25:45 ⛏ Fast Castle
39 1,801 8:14 26:39 36:46 ⚔ Towers FC
34 1,577 10:46 14:25 35:09 ⛏ Fast Castle
31 1,463 10:32 14:36 30:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,095 18,620 23,700 3,650 90,065 96,270
28,440 21,361 16,590 3,240 69,631 77,683
26,055 16,850 9,825 5,505 58,235 63,272
15,200 16,360 7,920 3,680 43,160 44,047
14,185 15,705 6,980 2,205 39,075 42,477
13,885 13,935 6,365 1,510 35,695 37,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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