AoeStats
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Arena

511306001Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 45m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
639
+17
🇨🇳 Britons · China
616
+18
vs
🇨🇳 Britons · China
734
-50
🇨🇳 Celts · China
597
-27
Player eAPM Actions Feudal Castle Imperial Opening
26 1,178 9:29 17:08 39:08 ⛏ Fast Castle
22 1,006 9:47 16:30 — ⛏ Fast Castle
19 845 13:44 22:49 — ⛏ Fast Castle
10 476 12:10 41:19 —

Resources

Player Food Wood Gold Stone Spent Collected
15,020 13,985 7,195 1,550 37,750 46,526
11,595 10,245 6,215 1,950 30,005 34,459
9,350 9,960 1,925 2,700 23,935 29,688
5,720 4,235 445 1,650 12,050 15,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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