AoeStats
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Nomad

514499786Analyzed
4v4 RM · 12h ago on Oct 18, 2026· 26m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Magyars · Venezuela
923
+11
🇻🇪 Mongols · Venezuela
903
+11
🇮🇹 Poles · Italy
867
+13
🇲🇽 Chinese · Mexico
676
+20
vs
🇺🇸 Franks · United States
847
-16
🇨🇷 Spanish · Costa Rica
777
-13
🇨🇱 Lithuanians · Chile
772
-13
🇺🇸 Chinese · United States
768
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 644 15:10 25:36 — ⚔ Scouts into Archers
19 491 22:34 — — ⛏ Fish Boom
19 515 15:09 25:05 — ⚔ Fish Boom into Scouts
16 426 24:03 — — ⚔ Drush
13 344 16:05 24:26 — ⚔ Fish Boom into M@A into Archers
12 309 18:09 — — ⛏ Fish Boom
9 241 16:59 23:37 — ⛏ Fast Castle
9 229 18:08 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
3,700 7,350 50 100 11,200 13,084
4,025 4,285 1,285 200 9,795 10,171
4,810 2,902 730 100 8,542 9,780
4,445 3,245 500 200 8,390 9,442
4,370 2,520 420 200 7,510 8,423
3,560 2,025 250 810 6,645 6,446
2,600 2,465 50 100 5,215 5,635
2,125 1,960 180 105 4,370 4,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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