AoeStats
← LRNI_TUNAK TUNAK OLAF ROJO

Yucatan

511199377Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 58m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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730
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644
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vs
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742
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🇨🇴 Malay · Colombia
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🇨🇴 Khmer · Colombia
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Player eAPM Actions Feudal Castle Imperial Opening
23 1,338 14:01 20:57 40:13 ⛏ Fast Castle
22 1,304 12:07 22:56 35:44 ⚔ Fish Boom into Scouts
20 1,146 13:03 25:53 40:02 ⛏ Fish Boom
17 999 11:06 17:37 29:27 ⛏ Fast Castle
17 1,015 13:52 28:46 36:32 ⛏ Fish Boom
16 944 8:44 18:28 29:32 ⛏ Fast Castle
14 813 10:47 14:20 28:54 ⛏ Fast Castle
11 643 11:36 18:36 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,830 24,779 20,255 2,220 69,084 75,924
23,930 21,030 12,215 7,350 64,525 93,639
25,440 14,062 19,555 2,250 61,307 69,675
23,700 9,295 18,445 3,165 54,605 64,163
26,430 10,575 12,255 1,455 50,715 62,199
19,820 13,920 12,505 2,050 48,295 60,742
15,240 16,353 9,915 3,460 44,968 53,081
16,755 13,670 2,355 2,470 35,250 43,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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