AoeStats
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Arena

511896294Analyzed
4v4 RM · 6d ago on Oct 7, 2026· 40m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1680
+8
🇺🇸 Ethiopians · United States
1611
+10
🇺🇸 Armenians · United States
1603
+10
🇺🇸 Danes · United States
1508
+14
vs
🇨🇦 Teutons · Canada
1497
-11
🇨🇴 Khmer · Colombia
1485
-11
🇦🇷 Inca · Argentina
1466
-10
1459
-10
Player eAPM Actions Feudal Castle Imperial Opening
66 2,667 9:56 13:41 33:35 ⛏ Fast Castle
47 1,919 9:36 13:08 33:40 ⛏ Fast Castle
44 1,783 10:28 14:07 28:02 ⛏ Fast Castle
42 1,694 11:18 14:03 32:25 ⛏ Fast Castle
33 1,346 11:17 15:04 — ⚔ FC into Scouts
31 1,269 9:26 13:50 — ⛏ Fast Castle
30 1,210 11:28 15:16 27:30 ⛏ Fast Castle
27 1,095 9:15 13:43 29:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,780 18,160 11,220 2,250 49,410 58,277
20,410 16,560 9,895 1,760 48,625 54,508
21,500 15,375 5,840 1,605 44,320 50,675
16,475 16,100 8,645 850 42,070 47,317
20,975 12,050 7,120 1,505 41,650 46,811
14,930 9,748 4,160 750 29,588 31,876
6,910 7,295 865 380 15,450 15,729
6,240 4,785 650 200 11,875 14,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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