AoeStats
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Arena

511119829Analyzed
4v4 RM · 12d ago on Oct 3, 2026· 45m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1458
+12
🇧🇷 Spanish · Brazil
1423
+13
🇺🇸 Britons · United States
1310
+18
🇧🇷 Burgundians · Brazil
1296
+19
vs
🇺🇸 Hindustanis · United States
1418
-18
🇬🇷 Britons · Greece
1378
-16
🇲🇽 Georgians · Mexico
1333
-14
🇨🇴 Ethiopians · Colombia
1320
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,629 10:28 14:02 29:44 ⛏ Fast Castle
48 2,206 10:52 14:21 27:07 ⛏ Fast Castle
46 2,091 10:16 14:18 26:32 ⛏ Fast Castle
44 2,002 10:53 14:51 28:13 ⛏ Fast Castle
40 1,828 10:34 14:26 28:55 ⛏ Fast Castle
31 1,403 10:58 14:39 28:59 ⛏ Fast Castle
30 1,395 10:43 14:30 29:37 ⛏ Fast Castle
18 827 10:47 14:46 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,510 17,490 15,320 950 62,270 75,941
30,375 14,380 14,660 1,600 61,015 64,746
26,705 12,195 19,475 2,150 60,525 63,096
14,350 19,330 12,865 6,400 52,945 59,451
18,355 15,565 6,850 3,785 44,555 49,778
17,960 13,530 4,965 2,225 38,680 42,775
12,235 14,950 9,035 1,650 37,870 47,402
15,140 10,400 7,335 3,230 36,105 36,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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