AoeStats
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Nomad

511007620Analyzed
4v4 RM · 13d ago on Oct 3, 2026· 26m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1138
+14
🇸🇪 Persians · Sweden
1086
+17
🇨🇿 Teutons · Czechia
1063
+18
🇺🇸 Goths · United States
1056
+18
vs
🇭🇰 Khmer · Hong Kong SAR China
1138
-18
🇨🇳 Persians · China
1098
-17
🇹🇼 Mongols · Taiwan
1085
-16
🇨🇳 Ethiopians · China
1080
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,014 13:19 20:21 — ⛏ Fish Boom FC
36 951 14:00 18:42 — ⛏ Fish Boom FC
30 810 13:33 21:01 — ⛏ Fish Boom FC
29 782 14:37 19:32 — ⛏ Fish Boom FC
24 629 21:08 — — ⛏ Fish Boom FC
18 482 26:29 — —
18 471 15:26 19:23 — ⛏ Fish Boom FC
16 424 15:07 21:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,925 6,300 765 625 12,615 12,994
6,350 4,430 470 950 12,200 12,983
3,970 5,355 1,175 200 10,700 10,566
4,165 3,356 760 1,515 9,796 10,404
3,800 4,876 900 215 9,791 10,868
4,025 2,885 410 875 8,195 8,473
3,275 3,145 250 325 6,995 8,323
2,200 1,678 50 400 4,328 5,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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