AoeStats
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Black Forest

514331561Analyzed
2v2 RM · 3d ago on Oct 17, 2026· 52m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1052
+15
🇹🇼 Japanese · Taiwan
989
+18
vs
🇫🇷 Bohemians · France
1050
-17
🇹🇷 Spanish · Türkiye
1023
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,843 12:49 17:16 32:21 ⛏ Fish Boom FC
33 1,763 12:25 18:22 27:54 ⛏ Fish Boom FC
31 1,657 12:01 15:40 28:44 ⛏ Fast Castle
26 1,383 11:11 15:53 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,475 32,586 14,955 2,520 82,536 84,525
38,810 19,522 20,840 2,335 81,507 84,200
17,875 31,259 12,965 4,200 66,299 67,686
34,795 17,968 10,075 3,010 65,848 72,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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