AoeStats
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Golden Pit

514312697Analyzed
2v2 RM · 3d ago on Oct 17, 2026· 65m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
1046
+15
🇺🇸 Sicilians · United States
1034
+15
vs
🇹🇼 Huns · Taiwan
1052
-16
🇹🇼 Italians · Taiwan
984
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,629 10:23 21:02 49:23 ⛏ Fast Castle
35 2,274 10:57 16:33 36:54 ⛏ Fast Castle
34 2,239 10:34 18:34 32:32 ⛏ Fast Castle
28 1,836 11:20 18:18 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,635 28,135 21,790 5,165 95,725 107,180
41,135 22,861 10,640 2,460 77,096 85,358
21,305 29,480 14,270 4,195 69,250 76,036
31,320 15,115 12,690 4,600 63,725 70,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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