AoeStats
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Arena

518217841Analyzed
4v4 RM · 4h ago on Nov 2, 2026· 13m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
874
+14
🇷🇴 Cumans · Romania
853
+15
🇨🇭 Turks · Switzerland
826
+16
🇸🇪 Celts · Sweden
768
+18
vs
🇨🇳 Franks · China
848
-17
🇹🇼 Berbers · Taiwan
824
-16
🇦🇷 Teutons · Argentina
823
-16
🇮🇳 Mongols · India
783
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 403 10:22 — —
20 276 — — — ⚔ Drush
18 250 10:44 — — ⛏ Fast Castle
17 227 — — —
13 175 — — —
11 153 10:07 — —
6 83 — — —
2 27 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,300 1,225 250 0 3,775 4,157
1,600 1,075 110 10 2,795 2,776
1,900 825 0 0 2,725 3,488
1,900 700 50 0 2,650 4,042
700 250 0 0 950 1,749
650 125 0 0 775 965
150 0 0 0 150 150
0 100 0 0 100 275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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