AoeStats
← Kurorasu

Baltic

512806657Analyzed
2v2 RM · 7d ago on Oct 11, 2026· 80m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
974
+14
🇺🇸 Saxons · United States
968
+13
vs
🇨🇴 Mongols · Colombia
935
-14
🇨🇴 Vietnamese · Colombia
913
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 3,439 10:11 22:50 40:52 ⚔ Scout Rush
42 3,343 9:49 21:30 35:48 ⛏ Fish Boom
23 1,848 11:28 18:52 36:04 ⛏ Fish Boom FC
15 1,243 11:29 23:39 40:01 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,700 28,234 23,210 4,200 101,344 111,134
39,895 39,670 12,935 3,000 95,500 101,819
29,525 28,050 20,775 3,195 81,545 91,183
15,705 25,928 11,560 4,350 57,543 65,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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