AoeStats
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Arena

511896499Analyzed
3v3 RM · 12d ago on Oct 7, 2026· 55m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
948
+10
🇺🇸 Bohemians · United States
936
+11
🇨🇳 Jurchens · China
858
+14
vs
🇺🇸 Koreans · United States
846
-13
🇺🇸 Goths · United States
829
-12
🇺🇸 Malay · United States
779
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,910 11:17 16:27 31:26 ⛏ Fast Castle
33 1,858 10:44 15:42 30:39 ⛏ Fast Castle
24 1,364 13:17 24:42 39:48
13 742 10:48 16:24 32:38 ⛏ Fast Castle
10 573 12:05 19:21 31:40 ⛏ Fast Castle
7 402 14:14 18:15 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,200 41,515 29,480 5,200 91,395 108,544
42,185 24,470 17,465 2,250 86,370 87,449
29,870 14,555 18,615 3,455 66,495 84,676
21,785 19,295 11,880 950 53,910 57,995
22,585 19,875 9,285 2,150 53,895 61,515
25,085 7,655 11,700 1,400 45,840 45,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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