AoeStats
← P O L K

Arabia

515123367Analyzed
2v2 RM · 12h ago on Oct 20, 2026· 73m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
579
+12
🇪🇸 Maya · Spain
547
+13
vs
🇮🇳 Berbers · India
612
-39
🇮🇳 Huns · India
361
-8
Player eAPM Actions Feudal Castle Imperial Opening
19 1,392 14:11 30:58 52:52
15 1,109 9:38 21:00 39:25
14 1,044 13:20 30:52 58:33 ⚔ Scouts into Skirms into Archers
14 1,033 11:43 31:26 63:39 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,830 20,745 9,670 2,550 54,795 62,398
20,650 15,370 11,535 1,405 48,960 55,361
17,550 13,625 11,245 5,075 47,495 49,470
16,655 19,965 6,000 3,965 46,585 54,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.